Messenger Rooms is Facebook's answer to Zoom. The video calling service allows you to chat with up to 50 people at the same time. Anyone can join a Messenger Room chat, even if they don't have a Facebook account.
Messenger Rooms borrows a bunch of features from similar video chatting platforms. For instance, you can use virtual backgrounds like in Zoom, apply effects and filters to your face, share your screen with others on the call, lock your chat room like in Houseparty, and more. https://downloaddiy.mystrikingly.com/blog/duplicate-manager-pro-1-3-8-hp.
Pages that are linked to a developer app will have the option to turn on guest upgrade via app dashboard under Messenger - Settings - Chat Plugin - Guest Upgrade toggle. There are a couple of changes in the webhooks and API in order to support the 'upgrade' moment. Facebook Customer Chat Plugin is a must-have tool for your website from Facebook. Using this plugin, your customers can chat with you via Facebook Messenger in real-time right on your website. That means they don't have to navigate to Facebook or Facebook Messenger to send you a message anymore.
In this article, we'll guide you on how you can create Messenger Rooms from various Facebook-owned platforms. Path finder 8 5 200.
I wish the Android Facebook had Chat integrated. #1 Vihzel, Apr 30, 2010. Download the Forums for Android™ app! Change global settings 1. Open the Android Messages app. To change your default messaging app, tap Default SMS app. To not get message notifications outside Android Messages, tap Get notifications. Get a note that this app won't be working in android's latest version 6.0. It is only applicable to a version which is below 6.0. So, what this Application actually does is the package of messenger you just installed glitches the Facebook app as if Messenger app already being installed while the user is using other Facebook account from that.
How to create Facebook Messenger Rooms on the Messenger app
- Open the Facebook Messenger app.
- Click on the 'People' tab and tap on the 'Create a Room' option.
- When you're creating a Messenger Room, Facebook will give you the option of creating an open link that anyone — even non-Facebook members — can access. If you want to limit participation to Facebook users, you can select the 'Only people on Facebook' option from the 'Who can join' tab.
- Once you've selected your audience permissions, tap on the 'Share Link' button, and send the created link to other participants via email, WhatsApp, Messenger, Slack, or any other preferred platform.
Also read:10 best messenger apps and chat apps for Android!
When the room is live, people with the link will be able to see your name and profile photo, and that you're in the room. This could also include people who you're not friends with on Facebook, depending on who you've shared the link with.
How to create Messenger Rooms on the Facebook app
You can also start and share Messenger Rooms on the Facebook app through your News Feed, Groups, or Events pages.
The video chat options here are largely the same as Messenger, apart from a few settings. For instance, the link-sharing settings remain the same and you can choose who gets to join your room in the same way as Messenger. However, unlike in Messenger, you can schedule when to make your room go live through the 'Start Time' setting. This could be very handy if you're hosting a live concert or webinar using the service.
Here are all the ways you can create Messenger Rooms through the Facebook app.
Create Messenger Room through News Feed
- Scroll to the Rooms button on the homepage.
- Tap on 'Create' below your profile picture.
- When you create a room, you can add a room activity, choose who can discover your room, and add a start time. You can always edit these settings later.
- To choose who is invited, tap the setting for the same. Now tap next to 'Friends' to share with all your Facebook friends. You can also tap on specific people or allow link sharing.
- Once you've chosen all the participants, hit 'Save.'
You can read more about setting up a start time and more here.
Create Messenger Room in a Facebook Group
- Tap on 'Groups' in the left menu from your News Feed.
- Select the group where you want to create a Messenger Room.
- Tap the camera icon on top of the group page.
- Enter a room activity, choose an emoji, and hit 'Save.'
- After this, tap 'Create,' write something about the room, and post it to the group.
There's also another way of creating Messenger Rooms in groups if you're still on the classic Facebook design. Check here for instructions.
How to use Messenger Rooms on the desktop?
If you want to use Messenger Rooms to share your screen with other participants, you'll have to download the Facebook Messenger app on your Windows PC or Mac.
The desktop app is obviously more helpful if there are a large number of participants in a room and you need a larger screen to view them all at once. You can create Messenger Rooms directly from your desktop app. However, you won't be able to use filters, effects, virtual backgrounds, or call scheduling through the desktop version of Messenger.
How to change privacy settings for Facebook Messenger Rooms
Just like Zoom, you have multiple ways of ensuring privacy and safety of calls made using Facebook Messenger Rooms. The most basic precautionary measure that Messenger Rooms deploys is that the creator of the room needs to be present in order for a call to begin. Call creators also have the power to remove individual participants at any time. The following are all the privacy and safety measures you can take while using Facebook Messenger Rooms.
- Locking: Call admins can lock or unlock a room once a call begins. If a room is locked, no one else can join, except for admins.
- Removing a participant: You remove individual participants by tapping the 'Remove' button next to their names.
- Reporting: You can report a room name or submit feedback about a room if you believe it violates Facebook's community standards.
- Blocking: You can block anyone on Facebook or Messenger. When someone you've blocked is logged into Facebook or Messenger, they won't be able to join a room you're in and you won't be able to join theirs.
If you're hosting a video call and waiting for people to join, you also have a cool option to leave the room till others join in. You can access the option by pressing the X icon on the top left corner of the call screen. Here, you can choose to leave and come back later or simply end the call.
How to use virtual backgrounds on Facebook Messenger Rooms
If you want to use effects, filters, or virtual backgrounds, you can tap the window where you see yourself and an array of options will appear at the bottom of your screen.
So that's everything you need to know about using Facebook's new Messenger Rooms service. Not interested in the service? Here are some alternative video calling apps you might want to check out.
Facebook Chat Client Android Download
In this tutorial, we're going to be building a realtime group chat for Android using the Scaledrone Java API Client. It will work very similarly to apps such as WhatsApp, Facebook Messager and LINE.
You can find the full source code on GitHub.
This tutorial will teach you:
Free Chat Client
- How to build a fully functional group chat.
- Designing the UI elements such as chat bubbles and text inputs.
- How to use Scaledrone as the realtime backend of your app.
The project might seem daunting at first, but the messaging code outside of the layout files is pretty short.
Setting up the project
Start by creating a new Android project. We are using Android Studio, but this tutorial will work with any IDE of choice.
Import the Scaledrone module
To add the Scaledrone dependency to your app, you need to add it to your build.gradle
Login to snapchat on a computer. file.
For Android to allow us to connect to the internet, we need to add the internet permission to the manifests/AndroidManifest.xml
file:
Defining the UI layout
To start with the UI layout let's build the empty state. It consists of:
An empty ListView
into where the messages will go
An EditText
where the user can type their message
And finally, an ImageButton
as a button to send the message
The base layout is defined in /res/layout/activity_main.xml
:
String constants are defined in /res/layout/activity_main.xml
:
Voice Chat Clients
https://vljn.over-blog.com/2021/01/rapidweaver-8-1-7-64.html. The icon for the send button is defined in /res/drawable/ic_send_black_24dp.xml
:
Next up, chat bubbles!
Our chat app is going to have two type of chat bubbles: a bubble for messages sent by us and bubbles for messages sent by others.
Chat bubble sent by us
The messages sent by us will look dark and be aligned to the right. We're using a drawable to get the border radius effect.
/res/drawable/my_message.xml
:
The message itself is just a simple TextView
aligned to the right.
/res/layout/my_message.xml
:
Chat bubble sent by others
The chat bubble sent by others within the group chat will be light and aligned to the left. In addition to the bubble itself, we will show an avatar (as a simple full-color circle) and the name of the user.
For the avatar let's define a circle shape under /res/drawable/circle.xml
:
And for the bubble let's create a shape with curved corners and the sharp corner on the left. This goes in /res/drawable/their_message.xml
:
Putting it together their message bubble layout under /res/layout/their_message.xml
will look like this:
Hooking up the realtime messaging logic
We're finally done with the layout and can get to the interesting part!
Let's find the EditText
view from our layout and extend Scaledrone's RoomListener
so we could receive messages. Most of the methods will have minimal code in them, and we'll fill them up as the tutorial goes along.
Connecting to Scaledrone
If you don't have a Scaledrone account yet, open up Scaledrone.com and create a new free account. Big dice game. To successfully connect to Scaledrone you need to get your own channel ID from the Scaledrone's dashboard. To do that go to the dashboard and click the big green +Create Channel button to get started. You can choose Never require authentication for now. Copy the channel ID from the just created channel and replace CHANNEL_ID_FROM_YOUR_SCALEDRONE_DASHBOARD
with it.
Connecting to Scaledrone can happen within the onCreate()
method, right after we have set up the UI. Scaledrone gives us the ability to attach arbitrary data to a user (users are called members in Scaledrone lingo), we're going to be adding a random name and color.
You might have noticed that we named our name Scaledrone room observable-room. You can name the room anything you want, a single user can actually connect to an infinite amount of rooms to provider for all sorts of application scenarios. However in order for messages to contain the info of the sender the room name needs to be prefixed with observable-. Read more.
To create the MemberData let's implement the getRandomName()
and getRandomColor()
functions as well as the MemberData
class itself.
For the sake of keeping this tutorial simple, we'll define a random username on the client side of the application. Later you can add fancy login functionality to your app. To create a random name, we pre-define two lists of random adjectives and nouns, then combine them randomly.
The random color function will be generating a random seven-character color hex such as #FF0000
.
The MemberData
class is super minimal and will later be serialized into JSON and sent to users by Scaledrone.
Sending messages
To send (or publish) the message to the Scaledrone room we need to add a onClick()
handler to the ImageButton
in the activity_main.xml
file.
Let's add the sendMessage()
function to the MainActivity
. If the user has input something we send the message to the same observable-room as we subscribed to above. After the message has been sent we can clear the EditText
view for convenience.
Scaledrone will take care of the message and deliver it to everyone that has subscribed to the observable-room room in your channel.
Displaying messages
Xmpp Chat Client
As seen in the layout file the messages are going to be displayed via ListView
. To use a ListView
you need to create a class that extends android.widget.BaseAdapter
. This class is then used as the state of the ListView
.
Let's define our MessageAdapter
as well as the Message
class itself. The Message
class will hold all the needed info to render a single message.
The MessageAdapter
defines how we render our rows within the ListView
.
Receiving messages
Now that we can display and render our chat bubbles we need to hook up the incoming messages with the MessageAdapter
that we just created. We can do that by going back to the MainActivity
class and finishing the onMessage()
method.
Scaledrone uses the popular Jackson JSON library for serializing and parsing the messages, and it comes bundled with the Scaledrone API client. Please see the Jackson docs for best practices on how to parse the incoming Scaledrone messages and users data.
And we're done!
Hopefully, this tutorial helped you build your very own chat app. You can find the full source code or run the working prototype on GitHub. If you have any questions or feedback feel free to contact us.
This tutorial only scratched what Scaledrone can do for you and is the ideal basis for any of your future realtime needs.
Looking to build the same app for iOS using Swift? Check out our iOS chat tutorial.
Last updated February 5th 2019. Now using Scaledrone client 0.6.0.